The Druid is a master of the forces of nature. With a howl he can bolster the spirits of your formation, and with a swing of his axe he can cause the roots themselves to spring up and trap the enemy.
Reaver Mercenary - Can attack up to three opponents in the same row at close range. In PvP. Melee mercenaries deal more damage to other melee mercenaries and less damage to ranged mercenaries.
Melee strike against three opponents in a row. Action Power Rate: 70~90
If an opponent tries to use [War Cry] magic against mercenaries under the effect of the Druid's [Beast's Soul], it will instead activate the even more powerful [Enraged Beast's Soul] buff
- - The Druid empowers his fellow mercenaries giving them a boost to the potency of their basic attacks.
- - The Druid tangles the enemy in enchanted roots preventing them from acting and draining away their Action Power.
|Druid||Lv. 1 +||- 386 - 150 - 244 - 350 - 868 - 200|
|Druid Warrior||Lv. 20 +||Multi-Hued Soul Crystal x50||- 440 - 179 - 279 - 394 - 954 - 200|
|Druid Hero||Lv. 50 +||Multi-Hued Soul Crystal x100||- 488 - 193 - 315 - 419 - 1278 - 200|
|Naruk||Lv. 80 +||Multi-Hued Soul Jewel x20||- 571 - 223 - 345 - 458 - 1401 - 200|
|Naruk [Hero I]||Lv. 100 +||Multi-Hued Soul Jewel x40||- 635 - 239 - 378 - 481 - 1544 - 200|
|Naruk [Hero II]||Lv. 120 +||Multi-Hued Soul Jewel x60||- 699 - 253 - 401 - 500 - 1655 - 200|
|Naruk [Hero III]||Lv. 130 +||Multi-Hued Soul Jewel x80||- 764 - 268 - 423 - 520 - 1755 - 200|
- Magic Defense